news (november 25th)
Visual Pinball 9.1.3 released, get it while it's hot..
dmdpaint updated (reduce memory usage by downsizing undobuffer)..
dmdpaint updated (bugfixes)..
dmdpaint updated (animated gif support added)..
dmdpaint updated (future pinball dmdf support added)..
dmdpaint updated (variable colordepth, etc.)..
check this out, it's a freakin bomb!
best homebrew game ever: streets of rage remake..
especially the soundtrack remixes are out of this world..
also put it up here..
download available at entity..
release is almost ready.. keep checking entity..
more details on the history of the game here
after way too much developing time, the new game is definetly coming up soon..
while browsing my oldskool CDRs i found this little homemade-gem:
a hq DOS shoot'em up.. check this out!
new tool: dmdpaint
tsunami 2010 got another user muzic mod pack (goa/psytrance)
new game coming in some weeks (hopefully ;)
mbm 2000 received a windows and linux port
tsunami 2010 now features user-configurable input
you can play doom on ipod, dreamcast, handy and a whole bunch of other platforms nowadays
download all the demos from the show in one package
new demoshow on december 19th at the Uni Ulm again..
prepare yourself for the next release by visiting entity
the first 4k release
btw: you should check out nitro's vectrex masterpiece
toxie delivers a present for all tsunami 2010-lovers:
check this: waterworld screensaver regulary featured on tv
out of no-where II:
wanna see some of the "old" psychedelic ainc.-demos on a bigscreen again?
the demoshow was a huge success.
ainc. is again presenting the demoshow (part 4)
out of no-where:
what the f**k is the new ainc-demo all about?
a small ainc/tsunami2010-article in this month's
watch the scan: article+screenshot in 07/03
wicked ainc/tsunami2010-appearance in this month's
a new uni-ulm-demoshow on thursday the 5th..
and tsunami 2010 has some new add-ons/tiny faq..
2: ainc. ruled the 96kb-game-compo with this game.. ;)
3: breakpoint03 was SO great..
believe it or not..
the new game is 99.9% done..
and check out the new demo from the great 0a000h-party..
a new version of the AiD will also arrive soon..
ainc and voz are hosting a c64-demoshow this friday (november 8th)..
location: university ulm, h22
update for the wavelet-stuff..
and update for the texture-synth..
first shot of the new ainc-"baby"..
can't wait to see this release.. :)
just a small "interruption":
sorry for not updating the page the last months.. :(
ainc is still alive! ;)
ms2k2 was the BEST party ever!
bad news: c64 was shit! but some (very un-ihlaid and friendly!) crest and oxyron members told me that they were just too lazy finishing some cool c64-stuff.. ;)
bad news(2): the orgas have made a pre-selection for the pc-demos! this suckz.. i'm sorry for those that were not shown on the big screen although their productions kicked ass (sdi,cdx,tpolm,..)! :(
bad news(3): we placed 17th with this pc-demo..
good news: 17th means: 17th out of 42 (!!!!!!) pc-demos..
good news(2): 'bout 20-25 of the pc-demos totally rock! compare the quality of them to the releases inbetween ms2k1 -> ms2k2! can you find another 25 good demos in this time? ;)
good news(3): another fast intro.. (is this good news? ;)
good news(4): amiga again kicked the pcee's ass! unbelievable stuff released on these machines! potion and tbl are the gods! ;)
what about this 'little' goodie? the ainc demoeditor (made by nitro)..
used with your own 2d/3d-engine it delivers
a new member in the ainc-family: nitro
0a000h was a very nicccce party (check out the 256/64/32byte intros!)..
wanna meet the toxic avenger ;) and living near southern-germany/stuttgart?
an introduction to 3d-gfx-coding has been included on the tutorials page..
new texture 0.4..
sorry.. no new stuff released the last (and also the next) weeks.. :(
again: texture v.0.3..
the updates never stop: texture v.0.2..
updated 232 demo released..
same shit done for the fast intro..
part four.. maybe last? ;)
part one of the release-o-rama starts today.. =)
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(C)2k10 toxic avenger/ainc.